Geek Games

I started playing Dungeons & Dragons in the 1980s, right at the height of its popularity. There was a D&D club at my high school. We used to play on Mondays, after classes, in one of the science labs. I was 15. I developed a crush on the DM (that’s Dungeon Master, for the uninitiated – the person who runs the game), who was a classmate of mine. Sadly, beyond the fact that we played D&D together every week, he barely knew I existed, and my affection was entirely unrequited.

I first met my husband 22 years ago, also through playing D&D. He, too, was my DM. Clearly I have a thing for DMs. I think it’s all about the power. The DM has god-like power, controlling the game and having final say over what happens to the characters. If you’re staring down a dragon and you fail all your saving throws, the DM has control over whether your character lives or dies.

We still play D&D, and my husband is still the DM. About once a month, generally on a Sunday afternoon, our dining room table becomes the games station, covered in coffee-stained character sheets, dice, lead figures, pencils, and snacks. Don’t forget the snacks. They are a vital part of table top role playing. The unhealthier, the better.

I have noticed that the vast majority of table top role players are my generation – those of us who grew up in the 70s and 80s when D&D was all the rage. The generations that have come after are more interested in the online role playing games than those that require dice, pencils and calculators. There’s also a trend amongst 13-year-boys nowadays for Warhammer, which seems to have come out of D&D, but is more about building an army big and powerful enough to smash your opponents, and less about strategy.

D&D Game In Progress

D&D is more than just combat. It’s also about strategy, decision making and role playing. And the role playing is a big part of its appeal. When you play a D&D character, you can become someone you’re not. It’s all about escapism. My current D&D character is a kick-ass warrior woman. She has incredible strength, she wears plate mail, specialises in the quarter staff and is a one-woman killing machine. She wades through the beasties smashing them to a pulp whilst barely breaking a sweat. The down side is, she really isn’t very bright. So when the group is discussing strategy, I sometimes have to remember to keep quiet. Sara might have this idea, but Hylla probably wouldn’t. Therefore I should stay in character and not vocalise it.

Playing a character that’s so far removed from me, though, is rather fun. And orc-bashing is a great stress reliever – almost as good as zombie slaying.

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3 comments so far

  1. ralfast on

    And by the looks of your character sheet I would hazard to guess its either 1st or 2nd Edition? 😉

  2. sayssara on

    We’rea actually playing version 3. Character sheet’s probably from the 2nd edition though!

    • ralfast on

      Gotta say that it is my least favorite version only because of the bloat that set in, specially in 3.5. But I heard good things about Pathfinder. Reminds me of this advert in Dragon magazine for a games store in London that became sort of legendary in my gaming circle since we don’t have that kind of thing in Puerto Rico (comic book stores, yes, with some games, but not a true gaming store). Alas, I doubt I will ever see it. 😦


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